My entry for Zbrush Central Twisted Horror – The monster as Fire Fighter. He was afraid of fire wasn’t he? No more.
Some metal hook for insert brush
Accessories – Oxygen Meter
Some concept sketches for the character
This was meant to be a props for my August Robot, but I end up adding more and more details to it, while learning Zbrush hard surface modeling. Now I need to find a way to export it for August Robot ready to shoot some head. Well… I should give him a name instead of August Robot, what about Augustus Mk I ?
Stan Winston School Of Character Arts was having a competition for designing a 3d Robot in August 2013, which they name this month as Robot Month. (What an honor with my birthday is falling in August too)
Although I’m not participating the competition (I knew I could never finish a robot within 2 weeks with my amateur design skills and 0 knowledge on zbrush hardsurface modelling) I took this opportunity to be on the same page with my colleague Stefano who was joining it and Brad also doing some 3d modelling. Learnt and have lots of input from these guys.
Some WIP and concept development of my August Bot:
Robot Blocking, try to make it a MetPolice robot, with boxy shapes and simple form. It’s holding an MP5 because I’m planning to put him next to some policeman photo. (Not sure if I’m allowed to take their photo in UK, I know it’s not allowed in Barcelona
Quick concept done in zbrush
Obsidian Reverie is a CG shortfilm I’m working with my colleague Brad Wright and Stefano Tsai. Brad is the director and concept artist, Stefano works on environment and Vehicle while myself doing characters. As I’m currently environment artist at work, I haven’t been doing a lot of character work so just take this opportunity to learn to make CG characters, include learning zbrush, skinning and rigging in 3dsMax, and also my 1st time using Vray. Enjoying every moment of the project working with 2 truly talented and inspiring artists.
To see Stefano and Brad’s update here - http://obsidianreverie.tumblr.com/
I’m trying to match him to an earlier concept. Felt I need some rework on his trousers although there is a possibility to use cloth simulations for the short.
Danny’s fullbody is done, gotta give him a rig for a walkcycle now. And what’s left? the helmet.
Medium Close-up shot of his textured jacket
Director decide to go for stylize character, and here’s the stylize sculpt in zbrush
Danny’s Head Turntable
Made the hair with planes instead of hair and fur to save render time in Vray. Guess what, that’s the hairstyle of Brad, and of course I got this approved right away
Look Dev for character’s texture and shader. Start from polypainted toon texture to realistic skin texture. Render in Vray with VrayFastSSS2, and an additive VrayMtl for highlight in VrayBlendMtl.
Danny Fullbody Sculpt Turntable
Danny Head Sculpt Turntable
Look Dev for the facial of main character – Danny
Look Dev for main character (From left to right, top to bottom). Concept art by Brad Wright
Helped my university classmate on his shortfilm project in 2010. Concepted and modeled this robot name Andy. The plan was to shoot live action footage and add a CG robot as the main character. So I did a small test with a live footage shot in front of my flat.
Modeled and rigged in Maya
Camera tracked with Boujou
Lit with HDRI (chrome ball)
Rendered with Mental Ray
Composited in After Effect