I love classical sculpture and would like to visit art museum more often than I could. Here is digital scuplt of my study from a sculpture in V&A Museum, London
Christopher Hewetson (about 1736-98)
Bust of Pope Clement XIV
Signed and Dated 1773
The Irish sculptor Christopher Hewetson worked in Rome from 1765, specialising in portrait bust of British visitors on the Grand Tour. Pope Clement XIV (1705-74) had a particularly friendly relationship with the British, and this bust was commissioned by Thomas Mansel Talbot.
A small modelling project after Alien Isolation submission at work. Started as a weapon trailer for my AV8B until I found a cool reference of CROWS (Common Remotely Operated Weapon Station) and decided to mount it with 2 M240 on top. So, I shall name it as a SVB (Scout vehicle bot?) or whatever.
Textured version below, using substance designer, awesome package and save lots of time compare to texturing traditionally in photoshop. Good old days.
Comp with backplate photo taken at the company basement carpark + HDRI mirror ball.
Started with mental ray in 3ds Max 2010 but I have lots of problem with production shaders although I’ve been following closely on Zap Mental Ray tips. At last I use Vray with slightly different workflow. Learn a lot.
Combined mirror ball images with 7 different exposures to create HDRI for base lighting and reflection,
Unfortunately it was extremely busy at work as I was involved in a demo for our game, I couldn’t finish my entry before the submission date. Congratulations to all the winners and finalists with their superb and inspiring artwork.
I decided to split the project into two – 1931 Frankenstein and a firefighter(will be update in another post) instead. Here the final render with Vray.
Some Zbrush Render
My entry for Zbrush Central Twisted Horror – The monster as Fire Fighter. He was afraid of fire wasn’t he? No more.
Some metal hook for insert brush
Accessories – Oxygen Meter
Some concept sketches for the character
Personal Project for some hard surface modelling.
Preparing Decals sheet to be projected in Mudbox
Texture process in Mudbox. 8 Multi tiles textures for the body itself.
Texture import into maya then some material tweak with vray, import my character and render a shot and comp with WIP background painted by my friend Bradley Wright. (Click to see his amazing concept work)
A quick walkcycle anim to test my character rig and skin. Haven’t done any walkcycle since college, good old days
Test render with walkcycle animation. Learned vray linear workflow and render using sIBL. HDRI downloaded from http://www.hdrlabs.com/news/index.php
Variations for the crew and this is a quick one, just worked on the face, pants and diffuse texture! Thanks to my colleague Zi for allowing me to use his face texture.
3rd variant, and that’s my face